![]() Please let us know if you have any further questions. In this way I can be sure that the code inside of the if statement will only run once in the program lifecycle unless I intentionally reset the ame0Started property to something that is not true. Use the assets to create 3D scenes with uncompromised detail and realism, for design, architecture, gaming, visual effects and more. As part of the Substance 3D Collection plan, access thousands of customizable models, lights, and materials created by 3D specialists and world-class 3D artists. Stage.on("click", this.gotoFrame1, this) Download smart content for your 3D projects. Root.stageClick = stage.on("click", this.gotoFrame1, this) Īnother technique I like to use is to create a flag that tells if the current frame has already been visited. Thank you in advance.Īccording to the docs: IMPORTANT: To remove a listener added with on, you must pass in the returned wrapper function as the listener. ![]() Thank you! Again, I am still learning as I go, so please be kind. on event from the stage? or to add an EventListener to the actual stage? The original code does do what it should in the frame in which it is called, however I need to remove it in order for some subsequent stage functions to work. ![]() Stage.removeEventListener("click", ThingsHappen) īut I am not having success. Stage.addEventListener("click", ThingsHappen) ![]() I would like to disable this stage event, or remove the event listener from the stage so that it does not interfere with later frames. I am working with previously written code (I am also a beginner to HTML5 Canvas with CreateJS) and I would like to remove the event listener from the stage, or disalbe this event in subsequent frames: (Essentially, each main timeline frame is a new game.)Īnyways, some code in a game on frame 2 is causing issues with my games in later frames. I am working with some already written code as part of a larger project which includes a main timeline with 10 frames, navigation arrows for the user to cycle forward and backward through those 10 frames, and nested movieclips with interactive elements on each main timeline frame. ![]()
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